package fight3D; import framework.RWT.RWTContainer; import framework.RWT.RWTFrame3D; import framework.RWT.RWTVirtualController; import framework.audio.BGM3D; import framework.audio.Sound3D; import framework.gameMain.AbstractGameState; public class Ranking1State extends AbstractGameState { private Game game; private Sound3D rankingBGM = BGM3D.registerBGM("data\\ending.wav"); Ranking1State(Game game) { this.game = game; } @Override public void init(RWTFrame3D frame) { super.init(frame); // BGM BGM3D.playBGM(rankingBGM); } @Override public RWTContainer createContainer() { return new Ranking1Container(game); } @Override public void update(RWTVirtualController controller, long interval) { } @Override public boolean useTimer() { return false; } }