package fight3D;
import javax.media.j3d.BranchGroup;
import framework.model3D.Object3D;
public interface Attackable {
abstract public Object3D getBody();
abstract public String getPartName();
abstract public Player getOwner();
abstract public int getAP();
abstract public boolean isMovable();
abstract public boolean isAlive();
abstract public void appear();
abstract public void disappear();
abstract public boolean isActivate();
}