- package fight3D;
- import framework.gameMain.Mode;
- import framework.physics.Velocity3D;
-
-
- public class StateUpperAttack extends StateOnce {
- static final Velocity3D initialVelocity = new Velocity3D(0.0, 0.0, 0.0);
-
- @Override
- public boolean canChange(State nextState, Mode mode) {
- if (nextState instanceof StateAttack) return false;
- if (nextState instanceof StateUpperAttack) return false;
- if (nextState instanceof StateJumpAttack) return false;
- if (nextState instanceof StateNormalLeft) return false;
- if (nextState instanceof StateNormalRight) return false;
-
- if(nextState instanceof StateFlinch) return true;
- if(nextState instanceof StateDamaged) return true;
-
- return false;
- }
-
- @Override
- public Velocity3D getInitialVelocity() {
- // ジャンプ開始直後は対空攻撃ができるので、その場合はジャンプを中断する(落下させる)
- return initialVelocity;
- }
-
- }