package fight3D; import framework.RWT.RWTContainer; import framework.RWT.RWTVirtualController; import framework.gameMain.AbstractGameState; public class Ranking2State extends AbstractGameState { Game game; Ranking2State(Game game) { this.game = game; } @Override public RWTContainer createContainer() { return new Ranking2Container(game); } @Override public void update(RWTVirtualController controller, long interval) { } @Override public boolean useTimer() { return false; } }