package framework.test;
import java.awt.Component;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Clip;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Transform3D;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import fight3D.Character;
import fight3D.CharacterManager;
import fight3D.Player;
import fight3D.Stage;
import fight3D.StageManager;
import fight3D.Weapon;
import framework.RWT.RWTFrame3D;
import framework.RWT.RWTCanvas3D;
import framework.model3D.Model3D;
import framework.model3D.ModelFactory;
import framework.model3D.Object3D;
import framework.model3D.Position3D;
import framework.model3D.Quaternion3D;
import framework.model3D.Universe;
import framework.physics.Ground;
import framework.physics.Velocity3D;
import framework.view3D.Camera3D;
public class TestPhysics {
public TestPhysics() {
// TODO Auto-generated constructor stub
RWTFrame3D frame = new RWTFrame3D();
RWTCanvas3D canvas = new RWTCanvas3D();
frame.add(canvas);
Model3D model = ModelFactory.loadModel("data\\cube2.3ds");
Object3D obj = model.createObject();
Transform3D s = new Transform3D();
obj.children[0].scale.setTransform(s);
Universe universe = new Universe();
DirectionalLight light = new DirectionalLight(true, new Color3f(1.0f,
1.0f, 1.0f), new Vector3f(0.0f, 0.0f, -1.0f));
light.setInfluencingBounds(new BoundingSphere(new Point3d(), 500.0));
universe.placeLight(light);
universe.place(obj);
frame.setSize(720, 480);
frame.setVisible(true);
// プレイヤーの設定
Character c = CharacterManager.getInstance().getCharacter(0);
Player p = new Player(c);
universe.place(p);
// 飛び道具の設定
Weapon w = new Weapon(c.getWeaponModel(), p, 0);
universe.place(w);
w.body.apply(new Velocity3D(-5.0, 0.0, 0.0), false);
w.body.apply(new Quaternion3D(), false);
// ステージの設定
Stage stage = StageManager.getInstance().getStage(0);
Object3D stageObject = stage.getModel().createObject();
Ground stageGround = new Ground(stageObject);
universe.place(stageGround);
// カメラの設定
Camera3D camera = new Camera3D(universe);
camera.addTarget(p.body);
camera.addTarget(w.body);
canvas.attachCamera(camera);
// 表示
universe.compile();
// Solid3D solid = new Solid3D(obj);
Position3D applicationPoint = new Position3D(10, 10, 10);
for (;;) {
try {
Thread.sleep(17);
camera.adjust(17);
w.motion(17, stageGround);
// Force3D f = PhysicsFacade.getGravity(solid);
// solid.move(17, f, applicationPoint);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new TestPhysics();
}
}