package framework.test;
import java.awt.Component;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Clip;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Transform3D;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import fight3D.Stage;
import fight3D.StageManager;
import framework.RWT.RWTFrame3D;
import framework.RWT.RWTCanvas3D;
import framework.model3D.Model3D;
import framework.model3D.ModelFactory;
import framework.model3D.Object3D;
import framework.model3D.Position3D;
import framework.model3D.Universe;
import framework.physics.AngularVelocity3D;
import framework.physics.Force3D;
import framework.physics.Ground;
import framework.physics.PhysicalSystem;
import framework.physics.Solid3D;
import framework.view3D.Camera3D;
public class TestDomino {
static final double GRAVITY = 9.8;
public TestDomino() {
// TODO Auto-generated constructor stub
RWTFrame3D frame = new RWTFrame3D();
RWTCanvas3D canvas = new RWTCanvas3D();
frame.add(canvas);
Model3D model = ModelFactory.loadModel("data\\cube2.3ds");
Object3D obj = model.createObject();
Object3D obj2 = model.createObject();
Transform3D s = new Transform3D();
obj.children[0].scale.setTransform(s);
Transform3D s2 = new Transform3D();
obj2.children[0].scale.setTransform(s2);
// オブジェクトの設定
Universe universe = new Universe();
Solid3D solid = new Solid3D(obj);
Solid3D solid2 = new Solid3D(obj);
Solid3D solid3 = new Solid3D(obj);
Solid3D solid4 = new Solid3D(obj);
Solid3D solid5 = new Solid3D(obj);
Solid3D solid6 = new Solid3D(obj);
Solid3D solid7 = new Solid3D(obj);
Solid3D solid8 = new Solid3D(obj);
Solid3D solid9 = new Solid3D(obj);
solid.apply(new Position3D(-2, -4.0, 0.0), false);
solid3.apply(new Position3D(-1.2, -4.0, 0.0), false);
solid4.apply(new Position3D(-0.4, -4.0, 0.0), false);
solid5.apply(new Position3D(0.4, -4.0, 0.0), false);
solid6.apply(new Position3D(1.2, -4.0, 0.0), false);
solid7.apply(new Position3D(2.0, -4.0, 0.0), false);
solid8.apply(new Position3D(2.8, -4.0, 0.0), false);
solid9.apply(new Position3D(3.6, -4.0, 0.0), false);
solid2.apply(new Position3D(4.4, -4.0, 0.0), false);
solid.scale(0.2, 2.0, 1.0);
solid2.scale(0.2, 2.0, 1.0);
solid3.scale(0.2, 2.0, 1.0);
solid4.scale(0.2, 2.0, 1.0);
solid5.scale(0.2, 2.0, 1.0);
solid6.scale(0.2, 2.0, 1.0);
solid7.scale(0.2, 2.0, 1.0);
solid8.scale(0.2, 2.0, 1.0);
solid9.scale(0.2, 2.0, 1.0);
solid2.apply(new AngularVelocity3D(0.0, 0.0, 1.0), false);
universe.place(solid);
universe.place(solid2);
universe.place(solid3);
universe.place(solid4);
universe.place(solid5);
universe.place(solid6);
universe.place(solid7);
universe.place(solid8);
universe.place(solid9);
// ライトの設定
DirectionalLight light = new DirectionalLight(true, new Color3f(1.0f,
1.0f, 1.0f), new Vector3f(0.0f, -1.0f, -1.0f));
light.setInfluencingBounds(new BoundingSphere(new Point3d(), 500.0));
universe.placeLight(light);
frame.setSize(720, 480);
frame.setVisible(true);
// ステージの設定
// Object3D stageObject = ModelFactory.loadModel("data\\floor4.3ds").createObject();
Object3D stageObject = ModelFactory.loadModel("data\\stage3\\stage3.wrl").createObject();
Ground stageGround = new Ground(stageObject);
universe.place(stageGround);
// カメラの設定
Camera3D camera = new Camera3D(universe);
canvas.attachCamera(camera);
camera.addTarget(solid);
camera.addTarget(solid2);
camera.addTarget(solid3);
camera.addTarget(solid4);
camera.addTarget(solid5);
camera.addTarget(solid6);
camera.addTarget(solid7);
camera.addTarget(solid8);
camera.addTarget(solid9);
// 表示
universe.compile();
PhysicalSystem p_solid = new PhysicalSystem();
p_solid.add(solid);
p_solid.add(solid2);
p_solid.add(solid3);
p_solid.add(solid4);
p_solid.add(solid5);
p_solid.add(solid6);
p_solid.add(solid7);
p_solid.add(solid8);
p_solid.add(solid9);
// CollisionResult cr = new CollisionResult();
// cr = PhysicsFacade.checkColision(solid, solid, solid2, solid2);
int id = 1;
long time = 0;
for (;;) {
try {
Thread.sleep(0);
camera.adjust(0);
// w.move(17, stageObject);
Force3D f = Force3D.ZERO;
if (solid.getPosition3D().getY() > -0.1) {
// System.out.println(time+","+solid.getPosition3D().getY());
}
p_solid.motion(id, 3, f, p_solid.objects.get(id)
.getGravityCenter(), stageGround);
// if(cr != null){
// p_solid.move(id, 1, f, cr.collisionPoint, stageObject);
// }
// else{
// p_solid.move(id, 1, f,
// p_solid.objects.get(id).getGravityCenter(), stageObject);
// )
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
time++;
}
}
public static void main(String[] args) {
new TestDomino();
}
}