package cactusServer.models;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.ntlab.radishforandroidstudio.framework.model3D.CollisionResult;
import org.ntlab.radishforandroidstudio.framework.model3D.Object3D;
import org.ntlab.radishforandroidstudio.framework.model3D.Position3D;
import org.ntlab.radishforandroidstudio.framework.physics.PhysicsUtility;
import org.ntlab.radishforandroidstudio.java3d.Vector3d;
import cactusServer.entities.Bullet;
import cactusServer.entities.Instance;
import cactusServer.entities.MovableObject;
import cactusServer.entities.Player;
import net.arnx.jsonic.JSONHint;
public class CollisionManager {
private static CollisionManager theInstance;
private HashMap<String, Instance> instances;
private ArrayList<CollisionResult> resultList;
private CollisionManager() {
instances = Instances.getInstance().getInstances();
resultList = new ArrayList<CollisionResult>();
}
public static CollisionManager getInstance() {
if (theInstance == null) {
theInstance = new CollisionManager();
}
return theInstance;
}
@JSONHint(ignore = true)
public ArrayList<CollisionResult> getResultList() {
return resultList;
}
public void collisionRun(long interval) {
resultList.clear();
for (String instanceId : instances.keySet()) {
Instance instance = Instances.getInstance().getInstance(instanceId);
instance.getUniverse().update(interval);
collisionPlayersObjects(instanceId, instance);
collisionBulletsAndOthers(instanceId, instance);
}
}
public void collisionPlayersObjects(String instanceId, Instance instance) {
for (MovableObject object : instance.getObjects().values()) {
for (Player player : Instances.getInstance().getPlayers(instanceId).values()) {
collisionMove(object, player);
}
for (MovableObject object2 : instance.getObjects().values()) {
if (!object.equals(object2)) {
collisionMove(object, object2);
}
}
}
for (Player player : Instances.getInstance().getPlayers(instanceId).values()) {
for (Player player2 : Instances.getInstance().getPlayers(instanceId).values()) {
if (!player.equals(player2)) {
collisionMove(player2, player);
}
}
}
}
public void collisionMove(MovableObject object, Player player) {
CollisionResult result;
result = PhysicsUtility.checkCollision((Object3D) player.getPlaceable().getBody(), null, object.getObject(),
null);
if (result != null) {
System.out.println("オブジェクトとプレイヤーが衝突");
objMove(result, object, false);
}
}
public void collisionMove(MovableObject object1, MovableObject object2) {
CollisionResult result;
result = PhysicsUtility.checkCollision(object1.getObject(), null, object2.getObject(), null);
if (result != null) {
System.out.println();
Vector3d vec1 = object1.getVelocity().getVector3d();
Vector3d vec2 = object2.getVelocity().getVector3d();
if (vec1.length() > vec2.length()) {
objMove(result, object1, true);
} else {
objMove(result, object2, true);
}
}
}
public void collisionMove(Player player1, Player player2) {
CollisionResult result;
result = PhysicsUtility.checkCollision((Object3D) player1.getPlaceable().getBody(), null,
(Object3D) player2.getPlaceable().getBody(), null);
if (result != null) {
System.out.println("プレイヤー同士が衝突");
objMove(result, player1, true);
}
}
private void objMove(CollisionResult result, MovableObject object, boolean negate) {
result.normal.scale(-1);
Vector3d vec = object.getPosition().getVector3d();
if (negate)
result.normal.negate();
vec.add(result.normal);
object.setPosition(new Position3D(vec));
}
private void objMove(CollisionResult result, Player player, boolean negate) {
result.normal.scale(-1);
Vector3d vec = player.getPosition().getVector3d();
if (negate)
result.normal.negate();
vec.add(result.normal);
player.setPosition(new Position3D(vec));
}
private void collisionBulletsAndOthers(String instanceId, Instance instance) {
collisionBulletAndOtherBullets(instance);
for (Map.Entry<String, HashMap<String, Bullet>> playersBulletsEntry : instance.getBullets().entrySet()) {
String bulletOwnerPlayerId = playersBulletsEntry.getKey();
Map<String, Bullet> bulletMap = playersBulletsEntry.getValue();
for (Map.Entry<String, Bullet> bulletEntry : bulletMap.entrySet()) {
Bullet bullet = bulletEntry.getValue();
if (!bullet.isAlive()) continue;
String bulletId = bulletEntry.getKey();
collisionBulletAndPlayers(instanceId, instance, bulletOwnerPlayerId, bulletId, bullet);
if (!bullet.isAlive()) continue;
collisionBulletAndObjects(instance, bulletOwnerPlayerId, bulletId, bullet);
}
}
}
private boolean collisionBulletAndPlayers(String instanceId, Instance instance, String bulletOwnerPlayerId,
String bulletId, Bullet bullet) {
Instances instances = Instances.getInstance();
for (Map.Entry<String, Player> playersEntry : instances.getPlayers(instanceId).entrySet()) {
if (isCollision(bullet, playersEntry.getValue())) {
if (!(playersEntry.getKey().equals(bulletOwnerPlayerId))) {
// Player(自分を除く)と弾が当たった時の処理を書く
}
// Player(自分を含む)に当たった弾の生存フラグを折る
bullet.setAlive(false);
System.out.println(bulletId + " と プレイヤーの衝突");
return true;
}
}
return false;
}
private boolean collisionBulletAndObjects(Instance instance, String bulletOwnerPlayerId, String bulletId,
Bullet bullet) {
for (MovableObject object : instance.getObjects().values()) {
if (isCollision(bullet, object)) {
bullet.setAlive(false);
System.out.println(bulletId + " と 可動物の衝突");
return true;
}
}
return false;
}
private void collisionBulletAndOtherBullets(Instance instance) {
List<Map.Entry<String, Bullet>> allBulletsEntryList = new ArrayList<>();
for (HashMap<String, Bullet> playerBullets : instance.getBullets().values()) {
allBulletsEntryList.addAll(playerBullets.entrySet());
}
for (int i = 0; i < allBulletsEntryList.size() - 1; i++) {
Map.Entry<String, Bullet> bulletEntry1 = allBulletsEntryList.get(i);
Bullet bullet1 = bulletEntry1.getValue();
if (!bullet1.isAlive()) continue;
for (int j = i + 1; j < allBulletsEntryList.size(); j++) {
Map.Entry<String, Bullet> bulletEntry2 = allBulletsEntryList.get(j);
Bullet bullet2 = bulletEntry2.getValue();
if (!bullet2.isAlive()) continue;
if (isCollision(bullet1, bullet2)) {
bullet1.setAlive(false);
bullet2.setAlive(false);
System.out.println(bulletEntry1.getKey() + " と " + bulletEntry2.getKey() + "の衝突");
break;
}
}
}
}
private boolean isCollision(Bullet bullet, Player player) {
CollisionResult result;
result = PhysicsUtility.checkCollision((Object3D) (bullet.getPlaceable()), null,
(Object3D) player.getPlaceable().getBody(), null);
return (result != null);
}
private boolean isCollision(Bullet bullet, MovableObject object) {
CollisionResult result;
result = PhysicsUtility.checkCollision((Object3D) (bullet.getPlaceable()), null, object.getObject(), null);
return (result != null);
}
private boolean isCollision(Bullet bullet1, Bullet bullet2) {
CollisionResult result;
result = PhysicsUtility.checkCollision((Object3D) (bullet1.getPlaceable()), null,
(Object3D) (bullet2.getPlaceable()), null);
return (result != null);
}
}