package fight3D;
import framework.animation.Animation3D;
import framework.gameMain.ActorModel;
public class WeaponModel extends ActorModel {
public Animation3D weaponAnimation = new Animation3D();
public WeaponModel(String fileName) {
super(fileName);
// TODO Auto-generated constructor stub
}
public Animation3D getAnimation() {
return new Animation3D(weaponAnimation);
}
}