package framework.test; import java.awt.Component; import javax.media.j3d.BoundingSphere; import javax.media.j3d.Clip; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Transform3D; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import fight3D.Stage; import fight3D.StageManager; import framework.RWT.RWTFrame3D; import framework.RWT.RWTCanvas3D; import framework.model3D.CollisionResult; import framework.model3D.Model3D; import framework.model3D.ModelFactory; import framework.model3D.Object3D; import framework.model3D.Position3D; import framework.model3D.Universe; import framework.physics.Force3D; import framework.physics.Ground; import framework.physics.PhysicalSystem; import framework.physics.PhysicsUtility; import framework.physics.Solid3D; import framework.view3D.Camera3D; public class TestPhysics2 { static final double GRAVITY = 9.8; public TestPhysics2() { // TODO Auto-generated constructor stub RWTFrame3D frame = new RWTFrame3D(); RWTCanvas3D canvas = new RWTCanvas3D(); frame.add(canvas); Model3D model = ModelFactory.loadModel("data\\cube2.3ds"); Object3D obj = model.createObject(); Object3D obj2 = model.createObject(); Transform3D s = new Transform3D(); obj.children[0].scale.setTransform(s); Transform3D s2 = new Transform3D(); obj2.children[0].scale.setTransform(s2); // オブジェクトの設定 Universe universe = new Universe(); Solid3D solid = new Solid3D(obj); solid.apply(new Position3D(0.0, 0.0, 0.0), false); Solid3D solid2 = new Solid3D(obj2); solid2.apply(new Position3D(0.7, 4.0, 0.0), false); universe.place(solid); universe.place(solid2); // ライトの設定 DirectionalLight light = new DirectionalLight(true, new Color3f(1.0f, 1.0f, 1.0f), new Vector3f(0.0f, 0.0f, -1.0f)); light.setInfluencingBounds(new BoundingSphere(new Point3d(), 500.0)); universe.placeLight(light); frame.setSize(720, 480); frame.setVisible(true); // ステージの設定 Object3D stageObject = ModelFactory.loadModel("data//floor4.3ds").createObject(); Ground stageGround = new Ground(stageObject); universe.place(stageGround); // カメラの設定 Camera3D camera = new Camera3D(universe); camera.addTarget(solid); camera.addTarget(solid2); canvas.attachCamera(camera); // 表示 universe.compile(); PhysicalSystem p_solid = new PhysicalSystem(); p_solid.add(solid); p_solid.add(solid2); CollisionResult cr = new CollisionResult(); cr = PhysicsUtility.checkCollision(solid, null, solid2, null); int id = 1; long time = 0; for (;;) { try { Thread.sleep(1); camera.adjust(0); // w.move(17, stageObject); Force3D f = Force3D.ZERO; // if(solid.getVelocity().getY()<0.1 && // solid.getVelocity().getY()>-0.1){ // System.out.println("↑"+time+","+solid.getPosition3D().getY()); // } // if(solid.getPosition3D().getY()<=-4.5){ // System.out.println("↓"+time+","+solid.getPosition3D().getY()+","+solid.getVelocity().getY()); // } if (cr != null) { p_solid.motion(id, 1, f, cr.collisionPoint, stageGround); } else { p_solid.motion(id, 1, f, p_solid.objects.get(id) .getGravityCenter(), stageGround); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } time++; } } public static void main(String[] args) { new TestPhysics2(); } }