package fight3D;
import framework.RWT.RWTContainer;
import framework.RWT.RWTVirtualController;
import framework.gameMain.AbstractGameState;
public class Ranking2State extends AbstractGameState {
Game game;
Ranking2State(Game game) {
this.game = game;
}
@Override
public RWTContainer createContainer() {
return new Ranking2Container(game);
}
@Override
public void update(RWTVirtualController controller, long interval) {
}
@Override
public boolean useTimer() {
return false;
}
}