package fight3D; import java.awt.Color; import framework.RWT.RWTFrame3D; import framework.gameMain.BaseGame; import framework.gameMain.AbstractGameState; import framework.gameMain.IGameState; public class Game extends BaseGame { private int playerNum; private int stage; private int character[]; private int rank[]; private int tp[]; private int defeat[]; private int defeated[]; @Override public RWTFrame3D createFrame3D() { RWTFrame3D frame = new RWTFrame3D(); frame.setSize(720, 480); frame.setBackground(Color.BLACK); frame.setShadowCasting(true); return frame; } @Override public AbstractGameState getInitialGameState() { // TODO Auto-generated method stub // AbstractGameState state = new FightState(this); AbstractGameState state = new CharacterSelectState(this); return state; } public AbstractGameState changeNextGameState(){ IGameState lastGameState = getCurrentGameState(); AbstractGameState newGameState = null; if (lastGameState instanceof CharacterSelectState) { newGameState = new StageSelectState(this); } else if (lastGameState instanceof StageSelectState) { newGameState = new FightState(this); } else if (lastGameState instanceof FightState) { newGameState = new Ranking1State(this); } else if (lastGameState instanceof Ranking1State) { newGameState = new Ranking2State(this); } else if (lastGameState instanceof Ranking2State) { newGameState = new CharacterSelectState(this); } return newGameState; } public boolean canGoPrevGameState(){ if (getCurrentGameState() instanceof StageSelectState) { return true; } return false; } public void setPlayerNum(int playerNum) { this.playerNum = playerNum; } public int getPlayerNum() { return playerNum; } public void setStage(int stage) { this.stage = stage; } public int getStage() { return stage; } public void setCharacter(int character[]) { this.character = character; } public int[] getCharacter() { return character; } public void setRank(int rank[]) { this.rank = rank; } public int[] getRank() { return rank; } public void setTp(int tp[]) { this.tp = tp; } public int[] getTp() { return tp; } public void setDefeat(int defeat[]) { this.defeat = defeat; } public int[] getDefeat() { return defeat; } public void setDefeated(int defeated[]) { this.defeated = defeated; } public int[] getDefeated() { return defeated; } }