package fight3D; import framework.gameMain.Mode; import framework.physics.Velocity3D; public class StateDamaged extends StateOnce { static final Velocity3D initialVelocity = new Velocity3D(0.0, 0.0, 0.0); @Override public boolean canChange(State nextState, Mode mode) { return false; } @Override public Velocity3D getInitialVelocity() { return initialVelocity; } }