package fight3D;
import framework.gameMain.Mode;
import framework.gameMain.ModeOnGround;
import framework.physics.Velocity3D;
//しゃがむ
public class StateBend extends StateRepeatable {
static final Velocity3D initialVelocity = new Velocity3D(0.0, 0.0, 0.0);
public boolean canChange(State nextState, Mode mode) {
//通常
if(mode instanceof ModeOnGround) {
if(nextState instanceof StateAttack) return false;
if(nextState instanceof StateUpperAttack) return false;
if(nextState instanceof StateJumpAttack) return false;
if(nextState instanceof StateGuard) return false;
if(nextState instanceof StateJump) return false;
if(nextState instanceof StateLeftMove) return false;
if(nextState instanceof StateRightMove) return false;
}
//落下中
return true;
}
public Velocity3D getInitialVelocity() {
return initialVelocity;
}
}