2018-06-28
1st
a-matsumoto committed on 28 Jun 2018
動いた
n-konishi committed on 28 Jun 2018
PlayActivityをFragmentで動き確認。要調整。
n-konishi committed on 28 Jun 2018
Merge pull request #23 from nitta-lab-2018/インスタンスを可変で表示させたいから頑張る人のブランチ ...
Hiromu Matsumoto committed on 28 Jun 2018
3rd
a-matsumoto committed on 28 Jun 2018
2nd
a-matsumoto committed on 28 Jun 2018
作業途中
s-iwatani committed on 28 Jun 2018
PlayerFragmentの作成 ...
n-konishi committed on 28 Jun 2018
Merge pull request #22 from nitta-lab-2018/restore ...
Takumi Hayashi committed on 28 Jun 2018
2018-06-27
PlayerActivityをちょっと変更 ...
n-konishi committed on 27 Jun 2018
2018-06-26
ここまで
n-konishi committed on 26 Jun 2018
エラー直せた。全部動く。
n-konishi committed on 26 Jun 2018
ここまでFragment関係は動く ...
n-konishi committed on 26 Jun 2018
修正 ...
n-konishi committed on 26 Jun 2018
修正
n-konishi committed on 26 Jun 2018
キャラクターの状態を取得してパースできるように実装 ...
s-iwatani committed on 26 Jun 2018
Merge branch 'Player' into restore ...
n-konishi committed on 26 Jun 2018
Merge branch 'master' into collidable ...
n-konishi committed on 26 Jun 2018
微変更
s-iwatani committed on 26 Jun 2018
微変更
s-iwatani committed on 26 Jun 2018
接続を実装
s-iwatani committed on 26 Jun 2018
バグ修正
s-iwatani committed on 26 Jun 2018
モデル管理を追加(途中)
s-iwatani committed on 26 Jun 2018
モデル管理を追加(途中)
s-iwatani authored on 19 Jun 2018 s-iwatani committed on 26 Jun 2018
微変更
s-iwatani committed on 26 Jun 2018
微変更
s-iwatani committed on 26 Jun 2018
Merge branch 'master' into collidable ...
n-konishi committed on 26 Jun 2018
接続を実装
s-iwatani committed on 26 Jun 2018
Merge branch 'master' into model
s-iwatani committed on 26 Jun 2018
Merge pull request #15 from nitta-lab-2018/Player ...
KonishiNana committed on 26 Jun 2018