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| | import android.view.View; |
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| | import android.view.ViewGroup; |
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| | import org.ntlab.radishforandroidstudio.R; |
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| | import org.ntlab.radishforandroidstudio.cactusClient.models.OwnPlayer; |
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| | import org.ntlab.radishforandroidstudio.cactusClient.models.Player; |
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| | import org.ntlab.radishforandroidstudio.framework.RWT.RWTPad; |
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| | import org.ntlab.radishforandroidstudio.framework.RWT.RWTUIFragment; |
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| | import org.ntlab.radishforandroidstudio.framework.animation.Animation3D; |
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| | import org.ntlab.radishforandroidstudio.framework.event.PadEvent; |
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| | import org.ntlab.radishforandroidstudio.framework.gameMain.OvergroundActor; |
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| | import org.ntlab.radishforandroidstudio.framework.gameMain.RealTime3DFragment; |
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| | import org.ntlab.radishforandroidstudio.framework.listener.PadListener; |
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| | import org.ntlab.radishforandroidstudio.framework.model3D.BaseObject3D; |
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| | import org.ntlab.radishforandroidstudio.framework.model3D.ModelFactory; |
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| | import org.ntlab.radishforandroidstudio.framework.model3D.Object3D; |
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| | import org.ntlab.radishforandroidstudio.framework.model3D.Position3D; |
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| | import org.ntlab.radishforandroidstudio.framework.physics.Ground; |
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| | import org.ntlab.radishforandroidstudio.java3d.AmbientLight; |
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| | import org.ntlab.radishforandroidstudio.java3d.Appearance; |
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| | import org.ntlab.radishforandroidstudio.java3d.Color3f; |
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| | import org.ntlab.radishforandroidstudio.java3d.DirectionalLight; |
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| | import org.ntlab.radishforandroidstudio.java3d.IndexedTriangleArray; |
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| | import org.ntlab.radishforandroidstudio.java3d.Material; |
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| | import org.ntlab.radishforandroidstudio.java3d.Point3d; |
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| | import org.ntlab.radishforandroidstudio.java3d.Vector3d; |
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| | import org.ntlab.radishforandroidstudio.java3d.Vector3f; |
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| | |
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| | public class PlayerFragment extends RealTime3DFragment implements PadListener { |
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| | public class PlayerFragment extends RealTime3DFragment { |
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| | private OvergroundActor pocha; |
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| | private Ground stage; |
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| | private boolean isTouched = false; |
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| | private float touchX = 0.0f; |
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| | private float touchY = 0.0f; |
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| | RWTPad pad = null; |
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| | private Player player; |
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| | private OwnPlayer player; |
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| | |
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| | public PlayerFragment() { |
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| | // Required empty public constructor |
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| | } |
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| | ); |
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| | // dirlight.setInfluencingBounds(new BoundingSphere(new Point3d(), 10000.0)); |
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| | universe.placeLight(dirlight); |
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| | |
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| | Appearance ap1 = new Appearance(); |
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| | Material m = new Material(); |
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| | m.setDiffuseColor(0.0f, 0.3f, 1.0f); |
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| | m.setAmbientColor(0.0f, 0.0f, 0.0f); |
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| | m.setEmissiveColor(0.0f, 0.0f, 0.0f); |
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| | m.setSpecularColor(0.0f, 0.0f, 0.0f); |
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| | m.setShininess(5.0f); |
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| | ap1.setMaterial(m); |
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| | |
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| | Object3D pochaBody = null; |
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| | try { |
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| | pochaBody = ModelFactory.loadModel(getResources(), "pocha.stl", ap1).createObject(); |
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| | Animation3D pochaAnimation = null; //AnimationFactory.loadAnimation("data\\pocha\\walk.wrl"); |
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| | pocha = new OvergroundActor(pochaBody, pochaAnimation); |
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| | pocha.setPosition(new Position3D(0.0, -100.0, 250.0)); |
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| | universe.place(pocha); |
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| | } catch (Exception e) { |
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| | e.printStackTrace(); |
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| | } |
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| | |
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| | // 地面の作成 |
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| | IndexedTriangleArray groundGeometry = new IndexedTriangleArray(4, |
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| | IndexedTriangleArray.COORDINATES | IndexedTriangleArray.NORMALS, 6); |
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| | groundGeometry.setCoordinate(0, new Point3d(-20.0, -1.0, -20.0)); |
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| | groundGeometry.setCoordinate(1, new Point3d(20.0, -1.0, -20.0)); |
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| | groundGeometry.setCoordinate(2, new Point3d(20.0, -1.0, 20.0)); |
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| | groundGeometry.setCoordinate(3, new Point3d(-20.0, -1.0, 20.0)); |
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| | groundGeometry.setNormal(0, new Vector3f(0.0f, 1.0f, 0.0f)); |
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| | groundGeometry.setNormal(1, new Vector3f(0.0f, 1.0f, 0.0f)); |
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| | groundGeometry.setNormal(2, new Vector3f(0.0f, 1.0f, 0.0f)); |
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| | groundGeometry.setNormal(3, new Vector3f(0.0f, 1.0f, 0.0f)); |
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| | groundGeometry.setCoordinateIndices(0, new int[]{0, 3, 2}); |
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| | groundGeometry.setCoordinateIndices(3, new int[]{0, 2, 1}); |
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| | Appearance ap2 = new Appearance(); |
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| | Material m2 = new Material(); |
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| | m2.setDiffuseColor(0.1f, 0.0f, 0.02f); |
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| | m2.setAmbientColor(0.1f, 0.1f, 0.1f); |
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| | m2.setEmissiveColor(0.0f, 0.0f, 0.0f); |
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| | m2.setSpecularColor(0.2f, 0.2f, 0.2f); |
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| | m2.setShininess(5.0f); |
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| | m2.setDiffuseColor(0.5f, 1.0f, 0.2f); |
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| | ap2.setMaterial(m2); |
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| | |
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| | Object3D stageObj = null; |
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| | try { |
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| | stageObj = ModelFactory.loadModel(getResources(), "konan/konan.obj").createObject(); |
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| | stage = new Ground(stageObj); |
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| | universe.place(stage); |
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| | } catch (Exception e) { |
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| | e.printStackTrace(); |
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| | } |
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| | |
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| | camera.setViewPoint(pocha.getPosition().add(0.0, 1.5, 0.0)); |
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| | camera.setViewLine(pocha.getDirection()); |
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| | camera.setFieldOfView(1.5); |
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| | camera.setBackClipDistance(10000.0); |
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| | Ground ground = new Ground(new BaseObject3D(groundGeometry, ap2)); |
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| | universe.place(ground); |
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| | start(1000L, 50L, true); |
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| | } |
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| | |
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| | @Nullable |
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| | @Override |
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| | public View onCreateView(LayoutInflater inflater, ViewGroup container, |
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| | Bundle savedInstanceState) { |
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| | public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { |
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| | super.onCreateView(inflater, container, savedInstanceState); |
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| | Bundle bundle = getArguments(); |
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| | |
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| | // プレイヤーの作成 |
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| | player = new OwnPlayer((Player)bundle.getSerializable("player"), getResources(), universe, camera); |
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| | |
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| | initGameWindowView(); |
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| | return parentView; |
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| | } |
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| | |
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| | @Override |
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| | protected void progress(long interval) { |
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| | Velocity3D curV = pocha.getVelocity(); |
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| | if (isTouched) { |
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| | pocha.rotY(0.001 * (0.5f - touchX) * (double) (interval / 15.0)); |
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| | curV.setX(pocha.getDirection().getX() * 200.0 * (0.5f - touchY)); |
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| | curV.setZ(pocha.getDirection().getZ() * 200.0 * (0.5f - touchX)); |
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| | pocha.setVelocity(curV); |
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| | |
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| | } else { |
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| | curV.setX(0.0); |
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| | curV.setZ(0.0); |
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| | pocha.setVelocity(curV); |
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| | } |
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| | |
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| | Vector3d charaVector3d = pocha.getDirection(); |
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| | charaVector3d.normalize();//キャラの向きを単位ベクトルに |
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| | camera.setViewPoint(pocha.getPosition() |
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| | .add(-5.0 * charaVector3d.getX(), charaVector3d.getY() + 5.0, -5.0 * charaVector3d.getZ()));//視点 |
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| | camera.setViewLine(new Vector3d(5.0 * charaVector3d.getX(), charaVector3d.getY() - 2.5, 5.0 * charaVector3d.getZ() + touchX));//視線 |
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| | player.progress(interval); |
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| | } |
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| | |
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| | //sampleUiFragmentからそのまま持ってきた |
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| | } |
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| | |
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| | public void onCreateFragmentEvent(RWTUIFragment f) { |
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| | pad = (RWTPad) f.findViewById(org.ntlab.radishforandroidstudio.R.id.pad); |
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| | pad.addListener((PadListener) this); |
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| | } |
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| | |
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| | /** |
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| | * TODO: 座標等はcharacter変数を使用するようにする |
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| | * |
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| | * @param event イベントの情報 |
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| | * @return |
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| | */ |
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| | @Override |
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| | public boolean onEvent(PadEvent event) { |
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| | Vector3d charaVector3d = pocha.getDirection(); |
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| | charaVector3d.normalize();//キャラの向きを単位ベクトルに |
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| | MotionEvent motionEvent = event.getMotionEvent(); |
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| | if (motionEvent.getAction() == MotionEvent.ACTION_DOWN || motionEvent.getAction() == MotionEvent.ACTION_MOVE) { |
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| | isTouched = true; |
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| | touchX = (float) (Math.cos(event.getAngle()) * event.getLength()); |
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| | touchY = (float) (Math.sin(event.getAngle()) * event.getLength()); |
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| | |
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| | //motion.eventをevent.getLengthみたいに変えればいい? |
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| | //touchYのもとは(motionEvent.getY() - minY) / (maxY - minY),X (motionEvent.getX() - minX) / (maxX - minX) |
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| | camera.setViewPoint(pocha.getPosition() |
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| | .add(-5.0 * charaVector3d.getX(), charaVector3d.getY() + 5.0, -5.0 * charaVector3d.getZ()));//視点 |
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| | camera.setViewLine(new Vector3d(5.0 * charaVector3d.getX(), charaVector3d.getY() - 2.5, 5.0 * charaVector3d.getZ() + touchX));//視線 |
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| | } else if (motionEvent.getAction() == MotionEvent.ACTION_UP) { |
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| | isTouched = false; |
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| | } |
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| | return false; |
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| | } |
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| | public void setPlayer(Player player) { |
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| | this.player = player; |
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| | pad.addListener(player); |
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| | } |
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| | } |
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