package com.example.sprout; import android.app.Activity; import android.app.ActivityManager; import android.app.Application; import android.content.Context; import android.content.SharedPreferences; import android.os.Bundle; import com.example.sprout.accounts.AccountsConnection; import com.example.sprout.battles.Battle; import com.example.sprout.battles.BattlesConnection; import com.example.sprout.battles.Team; import com.example.sprout.battles.UpdateActor; import com.example.sprout.refactor.model.ModelLocator; import com.example.sprout.refactor.model.entity.Account; import com.example.sprout.refactor.model.entity.Room; import com.example.sprout.refactor.model.entity.RoomResponse; import com.example.sprout.refactor.model.entity.Rooms; import com.example.sprout.refactor.repository.RegistrationRepository; import com.example.sprout.refactor.repository.RoomRepository; import com.example.sprout.rooms.RoomsConnection; import java.util.HashMap; import java.util.List; import java.util.Map.Entry; import framework.gameMain.OvergroundActor; import framework.model3D.ModelFactory; import framework.model3D.Object3D; import framework.model3D.Position3D; import framework.model3D.Universe; import java3d.Vector3d; /** * Sprout APplication class * * @author matsumoto_k */ public class Sprout extends Application { private static Sprout instance = null; @Override public void onCreate() { super.onCreate(); instance = this; // 各モデルの登録 ModelLocator.register(ModelLocator.Tag.REGISTRATION_REPOSITORY, new RegistrationRepository()); ModelLocator.register(ModelLocator.Tag.ROOM_REPOSITORY, new RoomRepository()); ModelLocator.register(ModelLocator.Tag.ACCOUNT, new Account()); ModelLocator.register(ModelLocator.Tag.Rooms, new Rooms()); ModelLocator.register(ModelLocator.Tag.Room, new Room()); ModelLocator.register(ModelLocator.Tag.RoomResponse, new RoomResponse()); } public static Sprout get() { return instance; } private RoomsConnection roomsConnection = null; private BattlesConnection battlesConnection = null; private AccountsConnection accountsConnection = null; /* * team1: 味方 team2: 敵 */ private int team1Id = -1; private int team2Id = -1; private HashMap<Integer, OvergroundActor> team1Players = new HashMap<Integer, OvergroundActor>(); private HashMap<Integer, OvergroundActor> team2Players = new HashMap<Integer, OvergroundActor>(); private HashMap<Integer, UpdateActor> team1bullets = new HashMap<Integer, UpdateActor>(); private HashMap<Integer, UpdateActor> team2bullets = new HashMap<Integer, UpdateActor>(); private HashMap<Integer, UpdateActor> team1magics = new HashMap<Integer, UpdateActor>(); private HashMap<Integer, UpdateActor> team2magics = new HashMap<Integer, UpdateActor>(); private HashMap<Integer, Boolean> tamatama = new HashMap<Integer, Boolean>(); public Sprout() { registerActivityLifecycleCallbacks(new ActivityLifecycleCallbacks() { @Override public void onActivityStopped(Activity activity) { // TODO Auto-generated method stub ActivityManager activityManager = ((ActivityManager) getSystemService(ACTIVITY_SERVICE)); List<ActivityManager.RunningTaskInfo> taskInfo = activityManager.getRunningTasks(5); int activity_num = taskInfo.get(0).numRunning; if (activity_num <= 1) { // saveの処理 } } @Override public void onActivityCreated(Activity activity, Bundle savedInstanceState) { // TODO Auto-generated method stub ActivityManager activityManager = ((ActivityManager) getSystemService(ACTIVITY_SERVICE)); List<ActivityManager.RunningTaskInfo> taskInfo = activityManager.getRunningTasks(5); int activity_num = taskInfo.get(0).numRunning; if (activity_num <= 1) { // loadの処理 } } @Override public void onActivityStarted(Activity activity) { // TODO Auto-generated method stub } @Override public void onActivitySaveInstanceState(Activity activity, Bundle outState) { // TODO Auto-generated method stub } @Override public void onActivityResumed(Activity activity) { // TODO Auto-generated method stub } @Override public void onActivityPaused(Activity activity) { // TODO Auto-generated method stub } @Override public void onActivityDestroyed(Activity activity) { // TODO Auto-generated method stub } }); } /** * サーバーのBattlesに接続 */ public BattlesConnection getBattlesConnection() { battlesConnection = new BattlesConnection(); return battlesConnection; } public RoomsConnection getRoomsConnection() { roomsConnection = new RoomsConnection(); return roomsConnection; } public AccountsConnection getAccountsConnection() { accountsConnection = new AccountsConnection(); return accountsConnection; } public int getUserId() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); int userId = data.getInt("userId", -1); return userId; } public void setUserId(int userId) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putInt("userId", userId); editor.commit(); } public int getMyTeamId() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); int myteamId = data.getInt("myteamId", -1); return myteamId; } public void setMyTeamId(int teamId) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putInt("myteamId", teamId); editor.commit(); } public int getEnemyTeamId() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); int enemyteamId = data.getInt("myteamId", -1); return enemyteamId; } public void setEnemyTeamId(int teamId) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putInt("enemyteamId", teamId); editor.commit(); } public int getRoomId() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); int roomId = data.getInt("roomId", -1); return roomId; } public void setRoomId(int roomId) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putInt("roomId", roomId); editor.commit(); } public String getRoomName() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); String roomName = data.getString("roomName", "roomName"); return roomName; } public void setRoomName(String roomName) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putString("roomName", roomName); editor.commit(); } public int getMemberId() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); int memberId = data.getInt("memberId", -1); return memberId; } public void setMemberId(int memberId) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putInt("memberId", memberId); editor.commit(); } public int getMyRole() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); int role = data.getInt("role", -1); return role; } public void setMyRole(int role) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putInt("role", role); editor.commit(); } public int getBattleId() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); int battleId = data.getInt("battleId", -1); return battleId; } public void setBattleId(int battleId) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putInt("battleId", battleId); editor.commit(); } public Boolean getResult() { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); Boolean result = data.getBoolean("result", false); return result; } public void setResult(Boolean result) { SharedPreferences data = getSharedPreferences("DataSave", Context.MODE_PRIVATE); SharedPreferences.Editor editor = data.edit(); editor.putBoolean("result", result); editor.commit(); } public void battleUpdate(Battle battle, Universe universe) { if (team1Id == -1 || team2Id == -1) { for (Integer teamId : battle.getTeamMap().keySet()) { if (teamId == getRoomId()) { team1Id = teamId; setMyTeamId(teamId); } else { team2Id = teamId; setEnemyTeamId(teamId); } } } playerUpdate(battle, universe); bulletUpdate(battle, universe); magicUpdate(battle, universe); } private void playerUpdate(Battle battle, Universe universe) { for (Entry<Integer, Team> entry : battle.teamMap.entrySet()) { Team team = entry.getValue(); int teamId = entry.getKey(); /* キャラクターの作成 */ try { for (int userId : team.getPlayerMap().keySet()) { if (team1Players.get(userId) == null && userId != getUserId() && teamId == getRoomId()) { Object3D pochaBody = ModelFactory.loadModel(getResources(), "pocha.stl").createObject(); OvergroundActor oga = new OvergroundActor(pochaBody, null); oga.setPosition(team.findPlayerById(userId).getPlayerPosition3d()); team1Players.put(userId, oga); universe.place(team1Players.get(userId)); } if (team2Players.get(userId) == null && teamId != getRoomId()) { Object3D pochaBody = ModelFactory.loadModel(getResources(), "pocha.stl").createObject(); OvergroundActor oga = new OvergroundActor(pochaBody, null); oga.setPosition(team.findPlayerById(userId).getPlayerPosition3d()); team2Players.put(userId, new OvergroundActor(pochaBody, null)); universe.place(team2Players.get(userId)); } } } catch (Exception e) { e.printStackTrace(); } /* 位置・向き更新 */ for (int userId : team.getPlayerMap().keySet()) { if (userId != getUserId() && teamId == getRoomId()) { team1Players.get(userId).setPosition(team.findPlayerById(userId).getPlayerPosition3d()); team1Players.get(userId).setDirection(team.findPlayerById(userId).getPlayerVector3d()); } if (teamId != getRoomId()) { team2Players.get(userId).setPosition(team.findPlayerById(userId).getPlayerPosition3d()); team2Players.get(userId).setDirection(team.findPlayerById(userId).getPlayerVector3d()); } } } } private void bulletUpdate(Battle battle, Universe universe) { try { for (int id : battle.getTeamMap().get(team1Id).bullets.keySet()) { Position3D p = battle.getTeamMap().get(team1Id).bullets.get(id).getBulletPosition3d(); Vector3d v = battle.getTeamMap().get(team1Id).bullets.get(id).getBulletVector3d(); if (team1bullets.get(id) == null) { UpdateActor bullet = null; /* 弾の発射 */ Object3D bulletBody = null; bulletBody = ModelFactory.loadModel(getResources(), "gun.obj").createObject(); bullet = new UpdateActor(bulletBody, null); bullet.setPosition(p); bullet.setDirection(v); universe.place(bullet); /* 弾を消す */ // universe.displace(bullet); team1bullets.put(id, bullet); team1bullets.get(id).setPosition(p); } else { /*for (UpdateActor bullet : team1bullets.values()) { bullet.setPosition(p); bullet.setDirection(v); }*/ team1bullets.get(id).setPosition(p); team1bullets.get(id).setDirection(v); } } for (int bulletId : team1bullets.keySet()) { if (battle.getTeamMap().get(team1Id).bullets.containsKey(bulletId) == false) { universe.displace(team1bullets.get(bulletId)); } // universe.place(bullet); } for (int id : battle.getTeamMap().get(team2Id).bullets.keySet()) { Position3D p = battle.getTeamMap().get(team2Id).bullets.get(id).getBulletPosition3d(); Vector3d v = battle.getTeamMap().get(team2Id).bullets.get(id).getBulletVector3d(); if (team2bullets.get(id) == null) { UpdateActor bullet = null; /* 弾の発射 */ Object3D bulletBody = null; bulletBody = ModelFactory.loadModel(getResources(), "gun.obj").createObject(); bullet = new UpdateActor(bulletBody, null); bullet.setPosition(p); bullet.setDirection(v); universe.place(bullet); /* 弾を消す */ // universe.displace(bullet); team2bullets.put(id, bullet); team2bullets.get(id).setPosition(p); } else { /*for (UpdateActor bullet : team2bullets.values()) { bullet.setPosition(p); bullet.setDirection(v); }*/ team2bullets.get(id).setPosition(p); team2bullets.get(id).setDirection(v); } for (int bulletId : team2bullets.keySet()) { if (battle.getTeamMap().get(team2Id).bullets.containsKey(bulletId) == false) { universe.displace(team2bullets.get(bulletId)); } // universe.place(bullet); } if (battle.getTeamMap().get(team2Id).bullets.containsKey(id) == false) { universe.displace(team2bullets.get(id)); } } } catch (Exception e) { e.printStackTrace(); } } private void magicUpdate(Battle battle, Universe universe) { try { for (int id : battle.getTeamMap().get(team1Id).magics.keySet()) { Position3D p = battle.getTeamMap().get(team1Id).magics.get(id).getMagicPosition3d(); Vector3d v = battle.getTeamMap().get(team1Id).magics.get(id).getMagicVector3d(); if (team1magics.get(id) == null) { UpdateActor magic = null; /* 魔法の発射 */ Object3D magicBody = null; magicBody = ModelFactory.loadModel(getResources(), "gun.obj").createObject(); magic = new UpdateActor(magicBody, null); magic.setPosition(p); magic.setDirection(v); universe.place(magic); /* 魔法を消す */ // universe.displace(bullet); team1magics.put(id, magic); team1magics.get(id).setPosition(p); } else { for (UpdateActor magic : team1magics.values()) { magic.setPosition(p); magic.setDirection(v); // universe.place(bullet); } } if (battle.getTeamMap().get(team1Id).bullets.containsKey(id) == false) { universe.displace(team1magics.get(id)); } } for (int id : battle.getTeamMap().get(team2Id).magics.keySet()) { Position3D a = battle.getTeamMap().get(team2Id).magics.get(id).getMagicPosition3d(); Vector3d b = battle.getTeamMap().get(team2Id).magics.get(id).getMagicVector3d(); if (team2magics.get(id) == null) { UpdateActor magic = null; /* 弾の発射 */ Object3D magicBody = null; magicBody = ModelFactory.loadModel(getResources(), "gun.obj").createObject(); magic = new UpdateActor(magicBody, null); magic.setPosition(a); magic.setDirection(b); universe.place(magic); /* 魔法を消す */ // universe.displace(bullet); team2magics.put(id, magic); team2magics.get(id).setPosition(a); } else { for (UpdateActor magic : team2magics.values()) { magic.setPosition(a); magic.setDirection(b); } } if (battle.getTeamMap().get(team2Id).bullets.containsKey(id) == false) { universe.displace(team2magics.get(id)); } } } catch (Exception e) { e.printStackTrace(); } } /* getTeamMap簡略 */ public Team findTeamById(int id, Battle battle) { return battle.getTeamMap().get(id); } }