package framework.animation;
import java3d.Texture;
import framework.model3D.Position3D;
import framework.model3D.Quaternion3D;
/**
* アニメーション中でキーフレーム単位に定義される情報(キー値)
* @author 新田直也
*
*/
public class KeyFrame {
long key = 0;
Position3D keyValuePosition = null;
Quaternion3D keyValueQuaternion = null;
Texture keyValueTexture = null;
Position3D keyValueTexturePosition = null;
Quaternion3D keyValueTextureQuaternion = null;
Position3D getPosition() {
return keyValuePosition;
}
Quaternion3D getQuaternion() {
return keyValueQuaternion;
}
Texture getTexture() {
return keyValueTexture;
}
Position3D getTexturePosition() {
return keyValueTexturePosition;
}
Quaternion3D getTextureQuaternion() {
return keyValueTextureQuaternion;
}
}