package org.ntlab.radishforandroidstudio.framework.gameMain; import android.os.Bundle; import android.support.annotation.NonNull; import android.support.annotation.Nullable; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.FrameLayout; import android.widget.LinearLayout; import org.ntlab.radishforandroidstudio.R; import org.ntlab.radishforandroidstudio.framework.RWT.RWTSurfaceView; import org.ntlab.radishforandroidstudio.framework.model3D.Universe; import org.ntlab.radishforandroidstudio.framework.view3D.Camera3D; public class RealTime3DFragment extends RealTimeFragment{ protected Universe universe; protected Camera3D camera; protected RWTSurfaceView view; protected View parentView = null; @Override public void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); universe = new Universe(); camera = new Camera3D(universe); } @Nullable @Override public View onCreateView(@NonNull LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) { parentView = inflater.inflate(R.layout.fragment_real_time_3d, container, false); // 画面との関連付け view = new RWTSurfaceView(this.getActivity()); view.setRenderMode(RWTSurfaceView.RENDERMODE_WHEN_DIRTY); view.attachCamera(camera); FrameLayout l = parentView.findViewById(R.id.game_layout); l.addView(view, new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT)); return parentView; } @Override protected void update(long interval) { progress(interval); universe.update(interval); camera.adjust(interval); view.requestRender(); } protected void progress(long interval) { } }