init {
screen := {
"widgets": {
"0dbaeeb89bf349748ef4f7fc1388fe19": {
"type": "button",
"text": "ボタン",
"state": 0,
"x": 193.1903429031372,
"y": 73,
"width": 96.875,
"height": 37.79829406738281
},
"b92b875fe3e442118e512e854fdf6dad": {
"type": "textInput",
"text": "入力欄",
"state": 0,
"x": 178.1903429031372,
"y": 175.79261016845703,
"width": 96.875,
"height": 37.79829406738281
},
"47b39829ea8d4949940695f019439711": {
"type": "label",
"text": "テキストラベル",
"state": 0,
"x": 276.1903429031372,
"y": 338.5852279663086,
"width": 96.875,
"height": 57.79829406738281
}
},
"layout": true
}
}
native channel ScreenUpdate {
in screen(curSc: Json, update(curSc, nextSc)) = nextSc
}
native channel SetLayout {
in screen.layout(curLayout: Bool, setLayout(nextLayout)) = nextLayout
}
native channel SetVisible(wid: Str) {
in screen.widgets.{wid}.visible(curVisible: Bool, setVisible(nextVisible)) = nextVisible
}
native channel SetText(wid: Str) {
in screen.widgets.{wid}.text(curText: Str, setText(nextText)) = nextText
}
native channel MouseEvent(wid: Str) {
out screen.widgets.{wid}.state(curState: Int, mouseEvent(nextState)) = nextState
}
native channel TextEvent(wid: Str) {
out screen.widgets.{wid}.text(curText: Str, textEvent(nextText)) = nextText
}
channel AddTextInput {
out screen.widgets(widgets: Map, addTextInput(wid: Str)) = insert(widgets, wid, {"type": "textInput", "text": "", "state": 0})
}