Newer
Older
JumpingGameOriginalSources / src / Velocity.java
k-fujii on 2 Dec 2021 1 KB initial commit
import java.util.*;

public class Velocity {
	private Map.Entry<Double, Double> move;
	private Map.Entry<Double, Double> acceleration;
	private Position position;
	private Onground onground;
	private Map.Entry<Double, Double> velocity;
	public void updateMove(Map.Entry<Double, Double> move) {
		this.move = move;
		Map.Entry<Double, Double> temp_l0;
		if((this.onground.getOnground()&&(move.getValue()>=0.0))) {
			temp_l0 = move;
		} else {
			temp_l0 = this.velocity;
		}
		velocity = temp_l0;
		position.updateVelocity(velocity);
	}
	public void updateAcceleration(Map.Entry<Double, Double> acceleration) {
		this.acceleration = acceleration;
		Map.Entry<Double, Double> temp_l2;
		if((this.onground.getOnground()&&(this.velocity.getValue()<0.0))) {
			temp_l2 = new AbstractMap.SimpleEntry<>((this.velocity.getKey()+(0.01*acceleration.getKey())), 0.0);
		} else {
			temp_l2 = new AbstractMap.SimpleEntry<>((this.velocity.getKey()+(0.01*acceleration.getKey())), (this.velocity.getValue()+(0.01*acceleration.getValue())));
		}
		velocity = temp_l2;
		position.updateVelocity(velocity);
	}
	public Velocity(Position position, Onground onground) {
		this.onground = onground;
	}
	public Map.Entry<Double, Double> getVelocity() {
		return velocity;
	}
}