2021-11-25 |
Merge pull request #20 from nitta-lab/feature/#12_text_read
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fujii kouta
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on 25 Nov 2021
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2021-11-18 |
テキストからタイミングの読み込みに成功しました.
k-fujii
committed
on 18 Nov 2021
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Merge pull request #19 from nitta-lab/feature/#16_scroll_ground
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fujii kouta
committed
on 18 Nov 2021
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JumpGameModelにAAMのインスタンスをすべて移植.
k-fujii
committed
on 18 Nov 2021
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Merge pull request #18 from nitta-lab/feature/#16_scroll_ground
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fujii kouta
committed
on 18 Nov 2021
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ステージが横に移動するように.(仮)クラスの参照関係のリファクタリング
k-fujii
committed
on 18 Nov 2021
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2021-11-16 |
Merge pull request #17 from nitta-lab/feature/#11_sync_frame_rate
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fujii kouta
committed
on 16 Nov 2021
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コメントの追加
k-fujii
committed
on 16 Nov 2021
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プレイヤーに重力を与えると落下するように
k-fujii
committed
on 16 Nov 2021
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Merge pull request #15 from nitta-lab/feature/#14_display_ground
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fujii kouta
committed
on 16 Nov 2021
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画面設定用の定数クラスの名前を変更
k-fujii
committed
on 16 Nov 2021
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地面を仮描画しました.
k-fujii
committed
on 16 Nov 2021
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Merge pull request #13 from nitta-lab/feature/#9_display_tile
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fujii kouta
committed
on 16 Nov 2021
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PlayerModelへの依存をなくしました
k-fujii
committed
on 16 Nov 2021
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タイル描画できるようになりました.
k-fujii
committed
on 16 Nov 2021
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マップチップを追加しました.
k-fujii
committed
on 16 Nov 2021
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Merge pull request #10 from nitta-lab/feature/#7_display_player
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fujii kouta
committed
on 16 Nov 2021
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Modelの型を判別できるような定数クラスを追加. 重力のひな形を追加.
k-fujii
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on 16 Nov 2021
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2021-11-15 |
テスト用の画像を差し替え
k-fujii
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on 15 Nov 2021
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ViewがModelを参照するように. MainがJumpGameを参照するように.
k-fujii
committed
on 15 Nov 2021
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Merge pull request #8 from nitta-lab/feature/#7_display_player
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fujii kouta
committed
on 15 Nov 2021
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Vec2の削除
k-fujii
committed
on 15 Nov 2021
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entity→entitiesに変更
k-fujii
committed
on 15 Nov 2021
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テクスチャを表示できるように
k-fujii
committed
on 15 Nov 2021
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Vec2の追加
k-fujii
committed
on 15 Nov 2021
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resourcesディレクトリをentityディレクトリにリネーム
k-fujii
committed
on 15 Nov 2021
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2021-11-12 |
Slick2Dをライブラリに追加.
k-fujii
committed
on 12 Nov 2021
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PairをPair<Double>に修正.
k-fujii
committed
on 12 Nov 2021
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PairをPair<Double>に修正.
k-fujii
committed
on 12 Nov 2021
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PairをPair<Double>に修正.
k-fujii
committed
on 12 Nov 2021
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