| | import models.IModel; |
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| | import models.JumpGameModel; |
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| | import org.lwjgl.glfw.GLFW; |
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| | import org.lwjgl.glfw.GLFWKeyCallback; |
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| | import views.BackgroundRenderer; |
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| | import views.IView; |
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| | import views.PlayerRenderer; |
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| | import views.TileMapRenderer; |
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| | |
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| | import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks; |
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| | import static org.lwjgl.glfw.GLFW.*; |
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| | import static org.lwjgl.opengl.GL11.*; |
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| | import static org.lwjgl.system.MemoryUtil.NULL; |
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| | |
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| | import java.util.ArrayList; |
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| | |
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| | public class JumpGame { |
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| |
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| | //--------------------------------------------------------------- |
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| | // |
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| | public void gravity(double y) { |
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| | JumpGameModel jumpGameModel = (JumpGameModel) model; |
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| | jumpGameModel.updateGravity(y); //重力の更新 |
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| | jumpGameModel.gravity(y); //重力の更新 |
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| | jumpGameModel.updateGroundFlag();//地面の判定切り替え |
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| | } |
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| | |
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| | //--------------------------------------------------------------- |
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| |
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| | |