import models.IModel; import models.JumpGameModel; import views.IView; import views.PlayerRenderer; import views.TileMapRenderer; import java.util.ArrayList; public class JumpGame { //--------------------------------------------------------------- //--------------------------------------------------------------- // new private ArrayList<IView> views = new ArrayList<>(); private IModel model = new JumpGameModel(); //--------------------------------------------------------------- //--------------------------------------------------------------- // public void gravity(double y) { // this.time.gravity(y); JumpGameModel jumpGameModel = (JumpGameModel) model; jumpGameModel.updateGravity(y); } //--------------------------------------------------------------- // 初期化 public void init() { // view views.add(new TileMapRenderer()); views.add(new PlayerRenderer("resources/chicken.png")); } //--------------------------------------------------------------- // 更新処理 public void update() { // Viewの更新 for (IView view : views){ view.update(model); view.display(); } // Modelの更新 // // Space キーのインプット // // マイフレーム更新 gravity(-256); //重力 } //--------------------------------------------------------------- // デストラクタのような処理 public void delete() { for (IView view : views) view.delete(); } //--------------------------------------------------------------- }